Shannon Putman: Hey, hello,
and welcome once again to
another Putman's Podcast Pops.
And are you in for a
treat today, everybody?
I have the glamorous
Jeff Roessner from Pico.
He is the head of education.
We don't go for the low hanging fruit.
We go straight to the
top, ladies and gentlemen.
So, Jeff, welcome.
How are you today?
Jeff Roesner: Doing great, Shannon.
Great to see you.
Great to spend time with you today.
Shannon Putman: Thank you so much.
I know you have to be incredibly
busy, so we really appreciate you
taking the time to come and chat
with us and tell us all about.
Everything exciting that's
happening in the world of Pico.
Jeff Roesner: Thanks for inviting me.
Anytime I can get a chance
to kind of connect with you
on just learning about what.
You know, the the word is on the street.
Happy to have it to jump in.
Shannon Putman: Yes.
Well, exciting.
And you know, Putman's podcast is
always tapped into the social pipeline.
Let me tell you what.
So you're in a good place.
Let's just let's kick it off.
And why don't you just tell me
a little bit about you and your
role at Pico and what excites you
about working in virtual reality?
Jeff Roesner: Yeah, of course.
So, I've been working with Pico for two
and a half years and what really captured
me or captured my interest about Pico
is just the XR community in general.
So I've been a VR enthusiast for several
years with just on the gaming side
and As immersive as those experiences
are, I know there could have been,
I knew there could have been a ton
of value for the real world for not
just education, but also training
with across a variety of industries.
And that's really what kind of captured
my interest is the opportunity to
leverage this technology to improve
student outcomes in the education space.
Shannon Putman: exciting.
I love that.
Did you come from an education
background or was the whole
education aspect kind of new for you?
Jeff Roesner: Yeah, so prior to joining
Pico, I served in the education.
Field for four years doing just ed tech.
Yeah.
Shannon Putman: So we've
seen some trends come and go.
Jeff Roesner: Seeing them come and go.
Yeah.
A lot of them.
Shannon Putman: Well, how has Pico
actually positioned itself as a leader in
the VR for education and training market
so that it isn't one of those that comes
and then goes, but that stays with us?
Jeff Roesner: Yeah.
That's a really good question.
I mean, when you're thinking about VR on
the technology that we're all using in,
in the entire industry advancements in, in
the capabilities are massive in between.
So how do you keep a
headset that's relevant?
How do you make sure that it can make
sure it has the enough compute power?
Make sure the experience is as immersive
as it needs to be to maintain users
interest and also the UX design and making
sure that the platform itself is user
friendly, not just for our development
partners, but our consulting partners like
yourself and also our end user customers.
So, like for students or educators, as
an example, so one of the things that
we make it easy for our customers is.
Having them be able to receive devices
by leveraging our partner network.
All ready to go and like
in a white glove format.
So it'll come with the obviously device
controllers, preloaded content, and
maybe other kind of applications to make
sure that device is going to be in the
most secure place as it possibly can.
And for readiness in the classroom,
Shannon Putman: I like that.
And you mentioned kind of
ready to go out of the box.
And I think that's a feature that
a lot of people assume is already
there with the headsets and yet.
It's not so one of the ease of uses of
why Pico for me stands out is that there's
nothing to create to use a Pico headset.
So, when I get that Pico headset, right
from the box, is there anything else
that I need to do to create anything?
Jeff Roesner: It's a great question.
One we get asked off
when we get asked a lot.
So with the Pico headsets, you know,
there's, it's not tied to any sort of
account, whether it's a Pico account or
a social media account, you don't need to
create an account to use a Pico headset.
So as soon as you get those headsets,
they're ready to go right out of the box.
Shannon Putman: Okay.
So now we say you can use
it right out of the box.
Do I need to connect it
to an app or anything?
Or can I just start using it and
go by connecting to the internet?
Like I would
Jeff Roesner: Yeah.
I mean, essentially that's
what you need to do.
You don't need to download any app either
on your phone, tablet or to the device.
You can connect it right away
to the internet and begin
either browsing or beginning,
enjoying your simulated content.
You don't have to enter in any other
kind of like personal details or
do any sort of account creation.
Shannon Putman: I think that's an
important feature for listeners to
understand that there isn't any of
that tracking and especially any
districts now that worry about student
and data and security, because that's
an important thing that we do have to
worry about in today's day and age.
Jeff Roesner: Yeah.
That is a cornerstone of Pico.
So our devices are.
I'll say enterprise ready
right out of the gate.
What that really means is.
Data security and privacy are
paramount with our platform.
We don't collect any personal data at all.
And that can even go so far as to, we
don't collect any payment information.
So, first and foremost, student data
privacy is the utmost importance for Pico.
Shannon Putman: Nice.
So, no matter what, when a teacher
asked me those, the kids can't hack it
and get into buy anything or anything,
because it's not even possible.
Jeff Roesner: So PICO from our
onset data security and privacy is
kind of paramount and it kind of
the cornerstones to our platform.
And one of the things that
we allow educators or just
school districts to have.
At their disposal is either through
our native capabilities or through our
technology partner capabilities is the
ability to control the headsets in a way
where they can see like battery life.
They can decide which
content goes to the headsets.
They can decide what can be seen
on the headsets and they just have.
Total control from the student experience
so that it's done in a safe environment.
Shannon Putman: Perfect.
So any educators that are listening,
that's basically the VR version of
GoGuardian or any of those type of
systems and it gives you that same,
if not better level of security.
What I am also excited about with
Pico is the current functionality and
accessibility that you have and features
of, particularly the Pico 4 Ultra,
which is one of my favorite headsets.
Can you kind of just give us
a little bit of a rundown of
why that headset is so amazing?
Jeff Roesner: Yeah, so the
4Ultra is it's our flagship and
everyone's really excited about it.
We're really excited about it.
You're excited about it.
Your students are excited about it.
What separates the 4Ultra?
As kind of our flagship
device is a variety of things.
One, it's a lightweight design.
It's a quarter of a pound
lighter than the neo three pro.
And a lot of that is due to the new
lens technology that we're using our
own in house generated pancake lenses.
And it also leads to a much
slimmer form factor of a headset.
So it's easier to wear
It's more approachable.
It's very comfortable for that reason.
Our headsets also have the battery
on the rear of the headstrap for a
more balanced weight for those users.
And with the Portal 2 in
particular, it's our first purpose
built mixed reality headset.
So it's an amazing VR headset with a 4k
resolution for the VR optics, but on the
pass through, so we can see your physical
environment, the clarity is unmatched
and it's the best we've ever had.
And it makes great for a great use
for like mixed reality applications
where you want to kind of weave in the
virtual world into the physical world
and intermingle those two together.
And students love it.
Educators love it.
It's really one that we've been
able to knock out of the park.
It's been a success.
Shannon Putman: so you and I,
in the industry, we throw around
terms like mixed reality, you know,
extended reality all the time.
But in education, in particular, we're
still so new into the journey that
virtual reality is kind of the 1st step
and then as we expand and develop out
into mixed reality, what are you kind of
getting for a feedback for how that's?
Making for a smoother
transition to the headset.
Jeff Roesner: Yeah.
You know, mixed reality is
a newer kind of form factor.
It's only been out for
about 18 months or so.
And VR it allows the users to
really experience what an immersive
environment looks like before they
get into like a mixed environment.
And it really depends on.
What type of mixed or sorry mixed reality
environment you want to look for and
there's still a lot of applications
that are being developed for it, not
as built out as all this VR curriculum
content and also reward content for VR.
But what I think what I like about
mixed reality for education and what
are what educators like in students.
At any moment, if you need to get
this sense of like space outside of
the immersive world, you can either
do a quick double tap on the side of
the headset or click the immersive
view button and the physical world
will immediately come into view.
So now you can see your, you can see your
classroom from an educator's perspective,
from the student, you can, they can
see their desk, they understand where
their hands are, where their body is.
And I think most importantly for
education, if a student is working
on a problem in VR, And they might
have a question for the teacher.
You don't need to take the headset
off to engage with the teacher.
Again, they can just double tap
on the headset, and they can speak
with the teacher with the headset
still on, get that feedback.
Once they have the problem sorted out,
they can get right back into the headset.
And continue on with learning.
Being able to go back and forth
between the two worlds is comforting
for a lot of users knowing that if
if it gets a little intense, they
can always go out for a breather.
Shannon Putman: So when I first started
with VR, the first thing that got me into
being hooked, as I like to say, in VR was
my student with autism, who his family
had never been out to dinner before.
It was too overwhelming,
just too much for him.
So I filmed in 360 and we worked every
day in the classroom with that headset and
he'd have to make it 60 seconds longer.
And when he would get upset, he could
just take the headset off and he would be.
instantly back in a safe place and
just going from where that started
to now where he wouldn't even have
to take that headset off to be back
in his safe place is kind of, is
phenomenal advancement in the technology
Jeff Roesner: Yeah.
I mean, it's an important thing to call
out or an experience to call out because
if they don't have, if they don't feel,
if they don't feel safe in their space
that could lead to just sensory maybe
some sensory challenges that they might
have, but it's really good to hear that.
Just being able to do the double tap into
that full color pass through mode, brings
that sense of calm when they need it most.
Shannon Putman: And accessibility as
well, because I work with the deaf.
population a lot and the ability to
see their interpreter in real time
and not have to take the headset
off is an area that I think a lot
of people are not thinking of,
but it's so critically important.
And that accessibility feature now allows
a whole new population to be able to use
the headset, just like everybody else.
Jeff Roesner: And that's a great
way to think about maybe a mixed
reality application, right?
So if it's a vision impaired user
or a, or maybe a hearing impaired
user, they can go into mixed reality.
They can see their
interpreter on the other side.
They can complete an exercise and in
the physical space, a virtual element
will pop up and they can continue their
education in that capacity as well.
Shannon Putman: So what industries
are you seeing that are actually
taking hold and adopting Pico VR
for, you know, whether it's workforce
development or even education.
Jeff Roesner: Yeah, you know, we're
seeing a lot of industries adopt VR
in general for corporate training.
A lot of soft skills applications
to improve experiences with
like customer facing rules.
Education is actually our
largest growth vertical.
And I think that is because of just all
the advancements that we're seeing in the.
Testing scores and learning outcomes,
but also it's a new pedagogy.
Students are really
excited to learn in VR.
They're familiar with VR because as I
mentioned earlier in the podcast, I got
started in VR on the gaming side, which a
lot of students are already familiar with.
So when they hear about VR in the
classroom, they automatically get excited.
What they don't know is that.
They will have improved learning
outcomes just because of
that unique engagement style.
And it really depends on how the educator
decides to use the VR in the classroom.
There's a lot of different ways to deliver
the content and deliver the the testing.
Apparatus.
What we hear from all districts is
we want more and we want we want more
content, we want more students enrolled
because they're seeing just really
positive gains across the district.
Shannon Putman: If an educator
or, you know, an organization
is considering investing in VR,
what advice would you give them?
Jeff Roesner: there's a few
different ways to invest, right?
You have to invest your time.
Do we have the resources to deploy
this technology in our classroom or
the district, but there's also the,
there's the financial component, right?
So there are a lot of grants that.
Districts can leverage to bring VR
into the classroom when you stem
focus grants title one grants,
maybe steam grants as well.
I would encourage them to look
at all the possible grants
that are available to them to.
Bring newer technologies into the
classroom so that they can kind of can
access and kind of start their own pilot.
Pico has a trusted network of partners
to help source the right hardware.
Also make sure that when the hardware is
received, it's exactly how you want it.
It's customized to exactly how you
want it, whether it's content, whether
it's even at the kind of the boring
operational level, asset tagging, right?
A district might share headsets with
other either classrooms or schools.
You need to be able to track
the physical headsets as well.
So there's a lot of ways they
can be tailored to each district.
Shannon Putman: And shameless plug, if you
know, connect with somebody like Putman
XR Consulting, they can guide you on that
process which is critically important.
So one of the things that happened
with Google expeditions was,
you know, it brought VR into the
classroom, which was fantastic.
However, it kind of set up this
false narrative that educators
had to have all students on it
in headsets all at the same time.
And I think part of the reason for
that is because they were just.
Sit and observe.
There was no interactivity.
It was just sit and observe a field trip.
So you didn't have to worry about
students being up or moving or using
a controller or anything like that.
So it was a lot easier to have 30 students
just sitting and watching something.
But now that everything is so much
more interactive, I hear a lot of
schools say, well, if I can't get
a whole class set, because of the
budget, you know, should I even start?
how do you see that education
institutions, maybe they can't get
a full class set to begin with?
Are they still able to use a couple
of headsets and get started in
the process of integrating VR?
Jeff Roesner: Yeah.
I mean, that's a great question.
And you're right.
Like Google expeditions.
Awesome for the time, you know, but
now we have next generation like
headsets, technology, much more
immersive environments that allow
six degrees of freedom of movement.
You know, it can be a lot to
get all the students in the
classroom get going at once.
So, yeah, it really depends on.
Kind of how the classroom or how the
school wants to introduce VR, you
know, it's okay to take baby steps.
It's okay to just let's get
one or two in the classroom.
Let's see how it works.
Let's make sure that it's everyone
is responding really well to it.
What we don't want to do is overwhelm
an entire classroom or a group of
educators right up the offset, and if it
means kind of step taking baby steps into
what may eventually lead to a full class
set, I think that's the best approach.
I mean, there's no reason to rush
into something if you don't have to.
Shannon Putman: Absolutely.
I had been saying, you know,
In five years, we're going to
see VR headsets in schools.
Like we have Chromebooks now.
And I think it's the same kind of
thing, you know, you have to learn
the skills needed to manage it.
And then also, I think when you do it
that way, it sets up nice opportunities
for students to become leaders because
let's face it, they know technology,
they've been raised with it, you know,
they're usually better at it than us.
So the more opportunities we can have.
For them to be leaders and take
ownership of that technology.
I think the greater investment we
can get from those students as well.
so of course people can reach out
to Putman XR consulting and find
out all the best information about
Pico and VR and everything else.
But is there any other place that
you would recommend they check out?
To learn more about Pico and what
Pico is doing in education and
anything that we can direct them to.
Jeff Roesner: Yeah, of course.
So you can always feel free to visit the
Pico XR LinkedIn page to get the most up
to date information on Pico, what projects
we're working on and what use cases.
You can also visit the Pico XR
website if you want to learn some
more about use cases and also kind
of explore some of the like education
content or in general content that
is available in the business store.
But you know, Staying plugged in
with folks like yourself, Shannon and
Putman XR consulting and following,
you know, your your LinkedIn page.
It's very informative.
You're timely with updates.
You're timely with everything that,
that you have going on, which is a lot.
And I think, well, you know, from
my own sincere gratitude to you for.
Being that voice, being that advocate
in VR for education, especially in your
own community of Kentucky, but for all
the districts that are interested in
VR districts that don't really know
where to go or how to approach it.
You've been really able to kind of
break it down to them and like bite size
amount or bite size pieces for them to.
Understand it and be comfortable
with kind of taking that leap into
an immersive learning environment.
Thank you for that, Shannon.
Shannon Putman: Well, thank you.
That was very kind of you, especially
the LinkedIn, because that's like the
grown up social media and it's not always
like, you know, at the end of a long
day, you're not like, Oh my goodness.
So I know I'm not good with my LinkedIn,
but I've been making a concerted
efforts to be more active on there.
So appreciate that.
But yeah I can't thank you enough for
coming on and chatting with me and being
willing, and I didn't say anything in
the beginning cause I didn't want to
make you even more nervous, but I do
believe this was your first podcast.
If I am correct and
Jeff Roesner: it's my first podcast.
Yeah.
Shannon Putman: you did amazing.
Yay.
We're so proud of you.
Absolutely.
You should be very
proud and an expert now.